![]() The main problem with Hunter is the same problem that has always plagued Hunter: his Hero Power only allows one playstyle, which is aggro. I thought about creating a "Tier 2.5" but I wanted the list to be clean and decided to sneak Hunter into the second tier. I was unsure whether to put Hunter in tier 2 or not. Grimy Gadgeteer and I Know a Guy are decent, but not enough to keep up with other classes that actually have a good Hero Power. But the only weapon it received this expansion is Brass Knuckles, which is not only a slow card with low attack, but is also an epic. The main way a Warrior actually wins is by trading his health for board control by using weapons. In contrast to Priest however, Warrior didn't receive common cards that are as crazy as the Priest cards. It gives no Tempo, Value or Board Control. Similar to Priest, Warrior simply has a bad Hero Power. While there are better options than Paladin, it's definitely a solid choice that can still get crazy good decks. Grimestreet Outfitter and Smuggler's Run are some good early game snowballing cards and a good Grimestreet Protector can singlehandedly win the game. Decent Hero Power, decent previous cards and decent new cards. Despite that, Rogue still has a good Hero Power and has gotten some good Rare cards this expansion, but they just won't appear as often as commons.Īs the first Grimy Goon on the list, Paladin is a very balanced class right now. It's third common, Shadow Rager is more of a joke than a card. And 2 out of its 3 commons being Jade related cards definitely doesn't help. The previous tempo king of Arena took a big hit this expansion: Jade Golems are pretty bad in Arena. If you however fall behind in the early game because of a bad opening hand you need to draw your boardclears to get back into the game. Many cards, like Pint-Sized Potion, are useless when behind but helps you snowball if you have early board control. But Pint-Size Potion shows us what is still wrong with the Priest class: it is inherently a "win-more" class. ![]() Kabal Talonpriest is among the best Arena cards in the game and if you get off a decent Potion of Madness, you most likely have won the game thanks to that 1 Mana spell. Having a few taunt minions and at least one heal is recommended.ĭespite suffering from a Hero Power that is near useless when behind, Priest has gotten by far the best cards in the expansion. One thing to consider when drafting a Warlock deck is that you might end up with low health points when you use your Hero Power too often. Warlock has always had a great Hero Power which allows you to draft aggressively, which is currently the best archetype both in Arena and in Standard. Abyssal Enforcer, Blastercrystal Potion and the underrated Crystalweaver are all great cards. There is no point in hiding it, Warlock got some ridiculous Arena cards, especially in the common slot. While it received a cheap boardclear with Volcanic Potion, Freezing Potion and Cryomancer are subpar-commons that keep Arena Mage in check and give other classes better chances, speaking of which. ![]() On the other hand, this expansion did not give Mage that many good Arena cards. With a versatile Hero Power, removal spells and decent minions there is no reason to not pick mage. Unsurprisingly, Mage still reigns supreme as the best overall Arena class. ![]() But before I begin, it is important to note that in Arena common cards are usually the most important ones, since they appear the most often. The expansion dropped roughly a month ago, and now that we have had enough time to play around with the new cards, we can rate each class beginning with the strongest. And Mean Streets of Gadgetzan (abbreviated with MSoG) is no exception to this. In the history of Hearthstone Arena, the different classes have always been less balanced in contrast to standard. ![]()
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