This will shove away other enemies near them, but it can be annoying when you get stunned by the roar and whacked by a nearby Bandit. Unfortunately, they take three hits to defeat and can’t be hit for damage twice in a row, as they like to roar and push you away. The “spawning” type of enemy for The Cosmic Shake, these abominations luckily don’t move. Annoyingly, they take two hits to defeat. The game recommends bubbling them and then chopping at them, which is perfectly fine, but once you unlock the karate kick, the best way of dealing with them is this.īecause they’re usually the farthest away from where you’ll be fighting the most, you can not only close ground on them this way, but also immediately get out of range of their sauce shooting. Introduced in: Wild West Jellyfish Fieldsįittingly introduced in a high noon duel in the Wild West, the Tartar Jelly is The Cosmic Shake’s resident ranged attacker. You can use this for several Achievements and Trophies. The most recurring enemy in the game, you can actually defeat them in any way that damages someone - attack, bubble then attack, butt stomp, karate kick, but perhaps most usefully, by the attacks of their allies.Īt later levels, when accompanied by things such as the Burrower and the Big Jelly, they can get caught in their allies' attacks and killed. Defeating 50 will net you the Jellyfish Hunter Award. You can also attack them while they’re charging up their attack. It will dissipate, allowing you to swat them with the attack button. The one of the first enemies you’ll encounter, these pretty normal little guys will make a field of electricity after noticing you. Note that some of these are sort of guessed names as the only place that uses their names proper is the Awards tab in-game.
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